graphics.zbuffer
Class Mesh
java.lang.Object
graphics.zbuffer.Mesh
public class Mesh
- extends java.lang.Object
Constructor Summary |
Mesh(int rm,
int col)
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
matrix
public Mat4 matrix
Mesh
public Mesh(int rm,
int col)
getMode
public int getMode()
setMode
public void setMode(int mode)
getColor
public int getColor()
setColor
public void setColor(int color)
getTriangle
public Triangle[] getTriangle()
setTriangle
public void setTriangle(Triangle[] triangle)
getNode
public Vec3d[] getNode()
setNode
public void setNode(Vec3d[] node)
getTriangles
public int getTriangles()
setTriangles
public void setTriangles(int triangles)
getMaxtriangles
public int getMaxtriangles()
setMaxtriangles
public void setMaxtriangles(int maxtriangles)
getNodes
public int getNodes()
setNodes
public void setNodes(int nodes)
getMaxnodes
public int getMaxnodes()
setMaxnodes
public void setMaxnodes(int maxnodes)
getTexture
public int getTexture()
setTexture
public void setTexture(int texture)
getMatrix
public Mat4 getMatrix()
setMatrix
public void setMatrix(Mat4 matrix)
getMatrix2
public Mat4 getMatrix2()
setMatrix2
public void setMatrix2(Mat4 matrix2)