graphics.zbuffer
Class Mesh

java.lang.Object
  extended by graphics.zbuffer.Mesh

public class Mesh
extends java.lang.Object


Field Summary
 Mat4 matrix
           
 
Constructor Summary
Mesh(int rm, int col)
           
 
Method Summary
 int getColor()
           
 Mat4 getMatrix()
           
 Mat4 getMatrix2()
           
 int getMaxnodes()
           
 int getMaxtriangles()
           
 int getMode()
           
 Vec3d[] getNode()
           
 int getNodes()
           
 int getTexture()
           
 Triangle[] getTriangle()
           
 int getTriangles()
           
 void setColor(int color)
           
 void setMatrix(Mat4 matrix)
           
 void setMatrix2(Mat4 matrix2)
           
 void setMaxnodes(int maxnodes)
           
 void setMaxtriangles(int maxtriangles)
           
 void setMode(int mode)
           
 void setNode(Vec3d[] node)
           
 void setNodes(int nodes)
           
 void setTexture(int texture)
           
 void setTriangle(Triangle[] triangle)
           
 void setTriangles(int triangles)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

matrix

public Mat4 matrix
Constructor Detail

Mesh

public Mesh(int rm,
            int col)
Method Detail

getMode

public int getMode()

setMode

public void setMode(int mode)

getColor

public int getColor()

setColor

public void setColor(int color)

getTriangle

public Triangle[] getTriangle()

setTriangle

public void setTriangle(Triangle[] triangle)

getNode

public Vec3d[] getNode()

setNode

public void setNode(Vec3d[] node)

getTriangles

public int getTriangles()

setTriangles

public void setTriangles(int triangles)

getMaxtriangles

public int getMaxtriangles()

setMaxtriangles

public void setMaxtriangles(int maxtriangles)

getNodes

public int getNodes()

setNodes

public void setNodes(int nodes)

getMaxnodes

public int getMaxnodes()

setMaxnodes

public void setMaxnodes(int maxnodes)

getTexture

public int getTexture()

setTexture

public void setTexture(int texture)

getMatrix

public Mat4 getMatrix()

setMatrix

public void setMatrix(Mat4 matrix)

getMatrix2

public Mat4 getMatrix2()

setMatrix2

public void setMatrix2(Mat4 matrix2)