package graphics.tracer;

interface SceneConsts {
/* global object reflectance */
  public static final float GKd = 1.0f;
/* global "shadow reflectance"  This prevents a
                flat looking shadow */
  public static final float Gs = 0.0005f;
  public static final float Ip = 1.0f;
  /* ambient light intensity (assume it is white) */
  public static final float GIa = 0.1f;
/* ambient light reflectance */
  public static final float GKa = 1.0f;

}