package graphics.raytracer;
import java.awt.*;
import java.util.Vector;
public class Main {
public static void main(String args []) {
int size = 100;
int increment = 50;
for (int i = 0; i < size; i = i + increment) {
System.out.println("i=" + i);
asynchronousLaunch(i, increment, size);
}
}
public static void asynchronousLaunch(
final int i,
final int increment, final int size) {
Runnable r = new Runnable() {
public void run() {
long start = System.currentTimeMillis();
new RayFrame(new Dimension(i, i + increment), size);
long end = System.currentTimeMillis();
double time = (end - start) / 1000.0;
System.out.println("done! in:" + time + " seconds");
}
};
Thread t = new Thread(r);
t.start();
}
}
class PolygonTarget implements Target {
Vector vertexList;
Vec planeNormal;
static Targets scene;
public PolygonTarget() {
}
public PolygonTarget(Vector vl, Vec pn) {
planeNormal = new Vec(pn);
vertexList = (Vector) vl.clone();
}
public double intersectTest(Vec R0, Vec R1, int object) {
System.out.println("Polygon intersect Test");
return 0.0;
}
public int shade(int object, Vec R1, double t[]) {
return 0;
}
public void debug_test() {
System.out.println("PolygonTarget.debug_test():");
}
public void setScene(Targets s) {
}
public boolean isBelongingToScene() {
return false;
}
}